![]() ![]() You can either ignore him the entire map or you can play super aggressively to take him out before he activates his thing. He won't move, and you can't end the map early or stop reinforcements by defeating him, but he will activate a dragon vein on turn 6 or so which will make things harder for you. The hardest one to visit is also the least vital, but it's still in your best interests to grab them all. Two of them are basically free, the other two require some aggression on your part. There's also 4 houses that aren't in any danger, besides the danger of the map ending before we can reach them. It is possible to do this but I have never managed it! Trying to play this map any other way will get you overwhelmed in the last few turns when all the enemies begin to aggro and the reinforcements start pouring in in huge numbers.Īlternatively if you're a pro you can just rout the map with a load of carefully built units. The best way to do this is not to pile all your best units at the top and make a big wall like some defend chapters want you to do, but rather to go on the offensive early to wipe out as many enemies as you can and keep the front line as far away from the objective as possible. The objective is to stop any enemy from seizing the four green tiles at the top of the map. There's a lot going on here, but it's hard to properly understand what needs doing until you've played it through once before. Okay! Time for this absolute doozy of a chapter. Understandably so, considering the circumstances in which we left Hoshido. When does Bobbery join our party, I want the treasure behind it. Seeing a port with a cracked wall makes me nostalgic for Paper Mario 2. Silas is a firm believer in Wyvern Rider Elise, although she's a way off of being one woman stampede yet. I do already have one but Elise is using it. The Steel Bow is for Niles so he can do more damage, the Iron Axe is a mystery tool that will help us later. Green is the best colour in the weapon triangle for this chapter (I really hope they keep colour coding it, it's very nice and makes it more intuitive if you know that grass (green) beats water (blue), and so on). Some prep work must be done for this chapter. Either it's the best chapter in the entire game and possibly the best defend chapter in the entire series, or it's a horrible nightmarish slog that can get you stuck for hours. It's time for the most infamous chapter in all of Conquest. ![]()
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